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Nikhil Venkatesh · April 17, 2026

The Physics of a Good Ricochet

How we tuned Urban Gods' shots to feel like Carrom and not like a billiards simulator.

10 min read

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[TODO — placeholder devlog body] Carrom and pool look similar on paper — a disc, a flat surface, friction, edges. They feel nothing alike. The difference is mostly in how forgiving the system is when you get the angle slightly wrong.

We built three physics models for Urban Gods before we found one that punished bad aim without humiliating new players. This post walks through all three and shows the math behind the one that shipped.

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