From the studio floor
Notes fromthe arcade.
Postmortems, design notes, technical breakdowns, the occasional rant. Written by the two people doing the work.
Contents
- Nº 01
Cabinets and Ghosts
Why every shippable game starts as a cabinet on a mostly-empty floor — and what we keep haunting ours with.
Feb 13, 2026NeonGhost Studio6 minRead → - Nº 02
On Shipping the Shelf Life Demo
Six months in a single convenience store taught us more about scope than any postmortem ever did.
Mar 03, 2026Sagar Saha8 minRead → - Nº 03
The Physics of a Good Ricochet
How we tuned Urban Gods' shots to feel like Carrom and not like a billiards simulator.
Apr 17, 2026Nikhil Venkatesh10 minRead →